Making learning easy, accessible, and fun
All learning starts with play, and that's why we believe games and other technology can be powerful teaching tools.
EdPlay is a consulting company that brings media tools and games into a classroom environment. We are an adaptable company that wants to help educators and developers implement curricula in classrooms around games and digital technologies.
We work with teachers to create and refine custom-built lesson plans that make teaching easy and engaging for students. We work with developers to package games, software or hardware for classroom use. We also have a stock of our own pre-built, thoroughly tested plans. These are easy to implement even for first-time users, usable year after year, and come with clear standards for evaluation that note applicable core competencies.
Our consulting services help teachers, schools and developers personally run any project smoothly, both in and out of the classroom.
What we offer
We've taught with a wide range of games - physical and digital, easy and hard. We've taught with STEM and STEAM technologies. We know what a good lesson looks like and how to get students involved in systems and design thinking.
TAILORED TO YOUR NEEDS
We don't believe all lessons are "one-size fits all." Classrooms and educators have diverse needs and when you work with us, we'll try to match you with the right technologies. We have experience in grade school, high school, and adult classrooms, and we cover a wide range of subject areas.
We also take the technology to the classrooms. We understand how technology can be packaged into lessons that resonate with students long after they've finished.
MATCH TO CORE COMPETENCIES
Classroom time is precious, and that's why we match every lesson plan to core competencies and curriculum standards. Our guiding principle is "backwards design;" we state what students need first, then build our plans around them.
BUILT-IN ASSESSMENT STRATEGIES
Here's a challenge we face all the time. Our students have lots of fun while playing in class...but are they actually learning? (Short answer: absolutely!) Every one of our products comes with a built-in assessment strategy, so you can see for yourself if students are learning while they play.
For game makers and technology developers we can test and provide rich feedback on the play and purpose of their game or product as a classroom tool, creating content and competencies that guide educators in the execution.
We do STEAM and STEM curriculum development that expands beyond the traditional focus of mathematics and science.